Inua and Vakali Totems can no longer receive the Shimmering mod, as they have no base energy shield.
Lions Roar no longer requires extra charges to use and can be used twice. It now also provides 30-35% moreMelee Physical Damage(instead of a fixed 30%).
Das wird in Perandus noch mehr Faceroll als in Talisman
Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefalls damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.
Blood Ragenow casts more quickly (250ms, rather than 1000ms). A one-second cooldown has been added to prevent accidental re-casting.
Higher difficulties have more difficult trials.
Item notes (in public stash tabs) are now shown in the Ctrl+C information for that item, and hence can be filtered by stash tab filters.
Fr meinen Lieblingspielstil gibt auch mal was neues. Mal schauen ob Ic
The countdown for Haku and Zana missions now starts when theGraceperiod ends, rather than upon entering the area.
At level 2, Zana missions are now Tier 4 (monster level 71) and she sells Tier 2 maps.
When you use anOrb of Fusingor aJewellers Orbon an item, the items quality is no longer consumed. The way that quality affects the result has also been changed. Each 1% quality improves the result by 1%. This makes the Fusing process 20% easier on 20% quality items, for example.
Fixed a bug where the graphical fidelity of certain effects would get worse once the game client had been open for several hours.
You can attempt the Labyrinth in a party, but once the Labyrinth entrance has been opened, no more party members may join that Labyrinth run.
When opening a map in Zanas map device, the set of prior league mods that can apply to the map is now a set of seven specific ones. The price, order and composition of this list will change every three months. The list for the next three months is:
Fixed an issue where life recovery on block did not work withBone Offering.
Molten Shelland VaalMolten Shellnow have cast times of 500ms.
Es gibt also legendäre Versionen dann von rares?
The Poison support gems mana multiplier has been increased from 125% to 135%. It now has 0.5% poison duration per quality (down from 1%). It has 0% increased Poison Damage at gem level 1 (down from 25%) and gains 2% per gem level (down from 5%).
Tagging the plaque at the end of a completed trial will show your progress through that difficulty.
Fixed a bug where The Three Dragons (a unique helmet) prevented the Pitch Darkness threshold jewel from dropping tar ground.
Projectile Weaknessnow always causes enemies to have a 50% chance to be pierced. Enemies cursed withProjectile Weaknesstake a further 5% increased damage from projectiles at all gem levels.
Any skill with an associated Threshold Jewel is now supportable by Support Gems that could affect the additional properties added by the Threshold Jewel.
Diamond Flasks now last for 4 seconds (increased from 3.5 seconds) and consume 20 of 40 charges (down from 80 of 80).
Trials are present in the Axiom Prison, Crypt, Chamber of Sins, Crematorium, Catacombs and Hedge Maze.
Summons a Stone Golem that grants you life regeneration while alive. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.
Blessed Orbs are required to update the following to their new values: implicits mods on all Rapier base types, implicits mods on Curved Blades, Lithe Blades and Exquisite Blades.
: Grants additional chance to avoid cold damage and creates chilled ground on use.
Bin sehr sehr enttäuscht, ka was sich GGG dabei gedacht hat eigentlich ber die gesamte Breite bestimmt jeder Klasse 50% mehr Damage zu geben im Vergleich zu jetzt und dann wirklich gar nichts an Monster Def zu balancen fr mich komplett unverständlich
Added a new Strength/Dexterity Skill Gem
: Maimed enemies have 30% reduced movement speed. Multiple maims do not stack. Maim is applied by attacks, just like hinder is by spells. Since maim and hinder are different debuffs, an enemy can be affected by both simultaneously.
Added a new end-game map mod of Toughness which makes monsters take less damage from critical strikes.
Upon completing the Lords Labyrinth for the first time in each difficulty level, you receive two Ascendancy Skill Points you can spend on skills available to your Ascendancy Class.
Raging Spirits spawned in Haku missions now deal substantially less damage at all levels. The density of them has also been reduced at level 65 and above.
Fixed a client crash related to Daresso dying after you have rejoined his area.
Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes
The notable passivesLava LashArcing Blowsand Fangs of Frost now also penetrate enemy resistances (of their respective element) with weapons.
Youll encounter Emperor Izaro three times during the Labyrinth. The fight mechanics are randomised each day. The way you play each fight influences how much of that mechanic makes its way into the next fight.
: Deploys multiple mines simultaneously and lets you have more armed mines.
We hope you really enjoy Ascendancy. Thanks for your continued feedback andgenerous support!
: Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it increases yourAttack Speed.
The attributes granted by early Shadow passive skills have been adjusted. This is because Chaos casters need intelligence and elemental attackers need ordinationhas been changed from 20 Dexterity to 10 Dexterity and 10 Intelligence.Trickeryhas been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. Fangs of the Viper has been changed from 10 Dexterity to 20 Dexterity.Coldhearted Calculationhas been changed from 10 Intelligence to 20 Intelligence.
Added a new Dexterity Support Gem
Dying in the Labyrinth ends the run for you. You must survive all the way through in one attempt If you leave the Labyrinth (for example, via a portal to town), then you cannot return to that run. You must start the Labyrinth again.
: Grants additional physical damage reduction.
Ice Golems accuracy has been increased by 40%.
Added a new Intelligence/Dexterity Support Gem
TheNightstalkernotable passive now grants 50% Increased Critical Strike Chance with Daggers (down from 60%). The nodes prior toNightstalkernow grant 20% increased Critical Strike Chance with Daggers each (down from 30% each). One of the nodes on theAdders Touchpath now grants 20% increased Critical Strike Chance with Daggers (down from 30%). Daggers already have the highest implicit critical strike chance for all melee weapons, and have crit on their weapons, so they didnt also need the most critical strike chance in the tree. These weapons still have the most available critical chance/multiplier, just not the highest per skill as well.
Updated! Weve added the following patch notes to the above:
Fixed a bug where Vanishing Dye applied to your body armour would cause on-hit effects to not play properly when you were hit.
Monsters with Nemesis or Bloodlines mods are now indicated differently. Nemesis monsters have orange rather than yellow glows, and Bloodlines monsters are purple rather than blue.
The frequency with which Blade Vortexs can repeatedly hit the same enemy has been halved, but its damage and damage effectiveness have been doubled.
Fixed various issues with The Retchs property that deals chaos damage. It is now also clearer that the portion ofLife Leechthat is dealt as damage is dealt as chaos damage.
PvP-only characters can now access the Sarn Arena from their Hideout. Talk to Leo to do so.
Fixed a rare bug where the boss room in the Vinktar Square wasnt accessible.
Assassins Marknow causes enemies to take 20% increased extra damage from critical strikes at all gem levels, rather than a value that increased every level.
Static Strike now displays a visual effect on your character when you use it.
Chitus Needle, Spine of the First Claimant, Izaros Dilemma, Winds of Change
The Shrink effect from the Rotfeather Talisman now has a buff icon to display the effects on your character.
: Throws aTrapthat creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
Taste of Hate now only makes you take 20% of physical damage as cold damage. It now adds 20-30% of physical as cold, rather than always 30%.
Fixed a bug where you could sometimes encounter temporary performance loss when resizing the game window or changing graphics settings.
: While you have Elemental Conflux, all damage from hits will cause chill,Shock, and ignite.
The chaos damage conversion on The Consuming Dark has been lowered from 75% to 50%.
At level 5, Zana missions are now Tier 7 (monster level 74) and she sells Tier 5 maps.
Fixed a bug where it was possible for a quest boss to not drop a quest item in rare circumstances.
Once you have chosen an Ascendancy Class, you can view its skill tree on the Passive Skill Tree near your characters start location.
Added a new Keystone Passive Elemental Overload: 40% more Elemental Damage if youve Crit in the past 8 seconds. No Critical Strike Multiplier.
Innervates Onslaught on Killing a Shocked Enemy has been increased in duration from 3 seconds to 5 seconds at gem level 1, and from 5 seconds to 7 seconds at gem level 21. Innervate now also grants a fixed 15% chance toShockat all levels. Its mana cost multiplier has been reduced from 120% to 110%.
: Grants increased damage and creates consecrated ground on use.
These changes affect existing Utility Flasks that your characters have. No legacy versions are created.
At level 4, Zana missions are now Tier 6 (monster level 73) and she sells Tier 4 maps.
: A Hit that removes at least 20% of maximum life is a Savage Hit.
Added a new Utility Flask mod
Reduced the maximum resistances on Divination Distillate from 6% to 4%.
Ich verstehe das wirklich nicht so ganz..
Adding some new passive skills behind theConduitkeystone passive that grant a chance to gainEndurance, Power, andFrenzyCharges on kill.
When you enchant gloves in Cruel difficulty, they gain a triggered Edict skill, a more powerful version of the Word skills.
The Mine Map has been renamed to the Abandoned Cavern Map. It now has a new boss The Eroding One.
Six of the new Unique Items in this expansion are exclusive to the Perandus challenge leagues. They include one unique map and five ancient treasures.
Jade Flasks now lasts 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60).
The life regeneration stat on Binos Kitchen Knife has been changed to a flat value of 200 life regenerated per second.
There are nineteen total Ascendancy classes. Each core class has three Ascendancy classes available that embody a different playstyle. The Scion has one Ascendancy class that reinforces her mastery of the passive skill tree.
The Fracturing end-game Map Mod can no longer be generated on maps. Existing maps with this mod will still retain their functionality.
The Lords Labyrinth is a new area full of traps, secrets and puzzles. It is unlocked by completing the Trials of Ascendancy in that difficulty level.
Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaros Labyrinth. Centuries have passed, but the traps are as dangerous as the day they were activated.
VaalSparkhas been nerfed in almost every way possible. Its critical strike chance has been reduced from 6% to 5%. The base duration of the Sparks has been reduced from 3.5 seconds to 2 seconds. The number of projectiles has been reduced from 150 to 100. The duration of the spiral has been reduced from 4.5 seconds to 3 seconds at all gem levels.
Remote Mineis now available for the Shadow from the vendor after you enter the Prison.
The five Izaro uniques can now only be found in the Labyrinth:
Fixed a bug where The First Rhoa (found in the Untainted Paradise) didnt use regular attacks. Previously it would only useShield Chargeon far away targets. It will nowShield Chargemore aggressively when not near players
From Cruel difficulty onwards, you can choose to enchant your boots. When you do this, they gain a powerful stat that only applies when you meet certain conditions. Some boot enchantments are weaker but easier to activate, while others are powerful but harder to trigger. When an enchantment says recently, it refers to the past four seconds. This new wording is also used elsewhere in the game.
Fixed a bug where it was too easy to select the end portal in corrupted side areas.
Added a new Keystone Passive
: Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.
Adding some new passive skills behind theConduitkeystone passive that grant a chance to gainEndurance, Power, andFrenzyCharges on kill.
All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
Ice Bites chance to gainFrenzyCharges on slaying a frozen enemy has been increased from 40% to 50% at level 1, and from 59% to 69% by level 20. Its damage bonus against frozen enemies has been increased from 0.5% to 1% per point of quality. Its chance toFreezehas been increased from 10% to 15%. Its mana cost multiplier has been reduced from 120% to 110%.
The Less Duration Support Gem now grants 20% more damage to supported skills at Level 1, increasing to 29% more damage to supported skills by Level 20. This change was made so that this support gem is a good option forFirestorm, Icestorm,Lightning WarpStorm Calland similar skills.
Tier 15 Core maps can now get the Twinned map mod. Be careful out there.
: Supported skills deal more elemental damage, but cant cause elemental status ailments.
Each time you complete the Lords Labyrinth, you can imbue one of your items with an Enchantment.
The Malformation Map now upgrades to the new Chateau Map Base Type.
The /remaining command now shows up to 50 monsters remaining in end-game maps. We expect to add this to the map information screen soon.
Fixed a bug where Bearded Shamans would attempt to castShock Novathrough walls.
In Merciless difficulty, your gloves gain Decree skills, which are even more powerful versions of the Words and Edicts.
At level 1, Zana missions are now Tier 2 (monster level 69) and she sells Tier 1 maps.
Fixed a bug where you couldnt pick up some items from the four bosses in Olmecs Sanctum because some locations were blocked.
Fixed a bug where another entitys Blade Vortex effects wouldnt show up for you if you joined the area after it was cast.
Spectral Thrownow deals 20% more damage at all levels.
There are six Trials of Ascendancy to solve in each difficulty level. Completing each of these Trials unlocks the Lords Labyrinth in that difficulty level.
The area of effect ofDetonate Deadskills used by monsters has been reduced by 18%.
Enchanting an item replaces any existing implicits, including previous Enchantments. They are always fixed values, so Blessed Orbs will have no effect on them. Though they share the same colours as master-crafted explicit mods, you can have both on an item.
Bone Offeringnow heals less life on block at gem level 21 and above.
: 40% more Elemental Damage if youve Crit in the past 8 seconds. No Critical Strike Multiplier.
: Reduces the cooldown on supportedTrapskills.
When you enchant your gloves in Normal difficulty, they gain a triggered Word skill. This skill cant be modified by support gems, but is powerful enough on its own. It can be modified by your item stats and passive tree stats.
The passive skills in thePrecisioncluster (including the notable passive) now each grant an additional 3% cast speed, in order to make the cluster better for casters. As a related change, the two 3% cast speed skills in the Light of Divinity cluster have been replaced by 10% spell damage.
At level 7, Zana missions are now Tier 9 (monster level 76) and she sells Tier 7 maps.
Added a new Intelligence Support Gem
The following were not updated to new values: Maligaros Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.
Item drops from chests are now staggered so that they drop in sequence quickly.
Nineteen souls survived the Trials of Ascendancy. Nineteen men and women stood at the gates of the Lords Labyrinth. Nineteen challengers whose exceptional martial and mystical talents still linger long after their death.
Added a new Dexterity/Intelligence Skill Gem
At level 3, Zana missions are now Tier 5 (monster level 72) and she sells Tier 3 maps.
The Perandus Challenge Leagues offer the wealth of the Eternal Empire. Discover caches of Perandus family treasure, slay their guardians, and claim the coins contained within. Trade these coins to Cadiro Perandus himself to receive vital equipment and ancient artefacts.
: Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orbs cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
: ThrowMultiple Trapsat random locations in a radius around the target.
: Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.
TheShapers Seed amulet now retains its level requirements when its implicit mod is changed viaCorruption.
Quicksilver Flasks now last for 4 seconds (down from 5 seconds).
Fixed a bug where Essence Drain applied toFrost Wall.
Its getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.
At level 6, Zana missions are now Tier 8 (monster level 75) and she sells Tier 6 maps.
Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylenes Fallacy, Fragment of Eternity (the Descent: Champions Unique), Binos Kitchen Knife, Romiras Banquet, Shadows and Dust, Ungils Harmony, Eclipse Solaris, Deaths Harp, Mortem Morsu, The Goddess Scorned and Abyssus.
Das mit den Änderungen am Crit Multiplyer hab ich nicht so ganz verstanden. Wäre nett wenn jemand das nochmal näher bringen könnte.
der gesamte Dev-Post von Chris zu den
: Grants increased evasion and creates smoke clouds on use.
Rotgut now requires between 50-100% extra charges to use rather than 100-150%.
The Ghostflame Helmet Microtransaction Skin now correctly suppresses hair on all character classes.
: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.
Added a new Intelligence Skill Gem
You can earn Treasure Keys by killing Izaro and by completing certain challenges throughout the Labyrinth. These keys can be used to unlock reward chests at the end of the Labyrinth, in the reward room. This room also contains the devices that allow you to pick an Ascendancy class and Enchant one of your items.
The Zana-specific mod that she sells on magic maps has been changed to:Item Quantity+30% and Monster Pack Size +20%. This Maps modifiers to quantity of items found also apply to rarity.
The notable passivesLava LashArcing Blowsand Fangs of Frost now also penetrate enemy resistances (of their respective element) with weapons.
Added a new Strength Skill Gem
Once you have completed all of the Trials in one difficulty level, you can access the entrance to the Labyrinth in the Sarn Encampment (Act Three town).
Added a new Intelligence Skill Gem
Added a new Strength Skill Gem
Level 6: Beyond, 5 Chaos Orbs, 15% chance for monsters to spawn a Beyond portal, 20% increased mapItem Quantity
Developing this expansion was a lot of fun. Id like to thank the entire team for their hard work and dedication over the last eight months.
Path of Exile 2.2.0: Ascendancy Patch Notes
Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% increased mapItem Quantity
Continued to incrementally improve the sound, art, effects and environments.
From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Perandus Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Perandus challenges you completed during the league.
The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Perandus Footprints Effect. At 24, you receive the Perandus Weapon Effect. When you complete your 36th challenge, you receive the Perandus Portal Effect. These microtransactions are only obtainable in this league.
Aktualisiert mit Ergänzungen von Chris (PierceGem, Elemental Overload, ..) um 8:46h!
Resistance Flasks have been reduced to +6% maximum resistance. They all now last for 4 seconds (increased from 3.5).
Blessed Orbs are required to update the following to their new values: implicits mods on all Rapier base types, implicits mods on Curved Blades, Lithe Blades and Exquisite Blades.
Oak and Kraityn now call for reinforcements as they are injured.
ThePierceSupport Gem now grants 10% more damage at gem level 1, up to 29% at gem level 20. It also grants 50% chance toPierceat all gem levels.
Respeccing an allocated Ascendancy Skill costs five passive skill refund points. Once you have refunded all your allocated Ascendancy points, you can pick a different Ascendancy Class (at no cost) by completing the Labyrinth again and selecting a new class.
Adding 3D art for the following Unique Items: Chitus Needle, Winds of Change, Alternate Art The Blood Dance (Race Season Reward), Spine of the First Claimant and Roths Reach.
Upon completing the Lords Labyrinth for the first time, your character can choose one of the three Ascendancy Classes available to its core class.
With 2.2.0, there are Standard and Hardcore variations of the Perandus challenge league available. They have the same core mechanics and items.
Vessel of Vinktar has been reduced to 20% Life andMana Leech. It no longer grants Leech applies instantly during Flask effect. It also consumes more charges when used, so you cannot use the flask twice per fill any more.
The maps that Zana sells to players have been repriced. In general, most are now cheaper. Low-tier maps are now always priced in Orbs of Chance. Mid-tier maps are now priced in Orbs of Alchemy. The price differences for magic and rare maps have been adjusted so that the additional rarity doesnt cost as much.
Each Trial introduces you to a particular type ofTrap. Learn well, as these traps will be combined in complex situations in the Labyrinth.
At level 8, Zana missions are now Tier 11 (monster level 78) and she sells Tier 10 maps.
Seeking a worthy successor, Emperor Izaro constructed deadly trials throughout Wraeclast to find candidates.
Added a new Dexterity Support Gem
Special Labyrinth Items like keys and trinkets cannot be removed from the Labyrinth. These items also bypass item filters so that they are always visible to you.
Rampage no longer grants bonuses to minions.
The alternate art Demigods Dominance now has unique 2D art that matches its 3D art. This should update retroactively for those who received one in the Winterheart Race Season.
Witches using Staves will now play the correct effects when usingDouble Strike.
Theres now more diversity among Cannibals found in maps. You will no longer encounter packs that are entirely flame torch throwers.
In Merciless difficulty, you can choose to enchant your helmet. Itll gain a bonus that only applies to a specific skill. There are two or three of these skill-specific stats for every player skill in the game, amounting to over 300 in total.
The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree,Increased Critical DamageSupport Gem, theEnfeebleSkill Gem and all uses ofEnfeeblefrom monsters and other sources, all monsters with Powerful Crits, the Deadly map mod and the Corrupted jewel mod.
Quartz Flasks, now lasts for 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60). They now provide 10% Dodge and Spell Dodge, as well as Phasing.
Static Strike now displays a visual effect on your character when you use it.
Fixed a bug where many of the monsters that useFlicker Strikewould aimlessly move around until the cooldown expired.
Adjusted the sell prices on all item mods. Many items now sell for more Alchemy Shards. All mods now have a sell price. Magic and Rare items can no longer sell for just aScroll Fragment.
Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% increased mapItem Quantity
The Critical Strike Support Gem now grants additional critical strike chance in addition to increased critical strike chance, but the value of increased critical strike chance has been reduced. This brings it closer to other support gems by making its overall effect on DPS multiplicative.
Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.
It will also open a portal back to the start of the trial so you can resume your exploration.
: Increased Effect andReduced Duration
Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% increased mapItem Quantity
Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the Reset all Passives button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
Shrapnel Shot is now affected by modifiers specific to lightning skills, such as Critical Strike Chance for Lightning Skills on Jewels.
The Fatal Toxins notable passive now only grants 50% increased poison damage (down from 100%). The skill prior to it now only grants 20% (down from 25%).
P.s. Als buffed hab ich mir erstmal Assasins mark,Ice Bite, less duration,PierceSpectral Thrownotiert. Mal sehen was man so lustiges basteln kann. Ansonsten werde ich wohl wieder bzgl. der challenges gääääähn dualFlame Totemspielen da es einfach ne sichere Kiste ist. ?
Added a new Utility Flask mod
Added a new Strength Skill Gem
TheMaster Sappernotable passive (in theTrapcluster in the Ranger part of the tree) now grants a 15% chance to generate aFrenzyCharge when an enemy triggers one of your traps.
The Labyrinths layout changes once every day. You can run it multiple times on the same day using information you have learnt from previous runs. Hidden passages, along with secret rooms and their rewards stay the same for every run on a given day.
PeterPennerDabei seit 05.09.131.36327
The solo player who completes the Labyrinth the fastest each day in each difficulty and each league will receive a special Unique Jewel as a reward. You can see the ranking of Labyrinth times for the day on the website. There are different rewards for each difficulty level. There are three difficulty levels and four leagues, so twelve rewards are given out each day.
Master-crafted Critical Strike Chance on Amulets (the of Puncturing mod) now has a range of 22-27%, This has been implemented in a way where existing items with this mod will not have their ranges changed when using Divine Orbs.
ThePiercesupport gem now grants 10% more damage at gem level 1, up to 29% at gem level 20. It also grants 50% chance toPierceat all gem levels.
Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but youre encouraged to join the new leagues, complete challenges and climb the ladder!
Level 2: Onslaught, 2 Chaos Orbs, 20% increased mapItem Quantity, monsters receive the same benefits
You can access your Stash before each Izaro encounter in the Labyrinth.