Divinity Original Sin

A:Each hero can hire a henchman. And you can summon elementals. So party size can grow up to four. If youre feeling really bold, you can try to take on combat without henchmen, but good luck with all that!

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Divinity: Original Sinis an isometric, single-player and cooperative multiplayer fantasy RPG with tactical turn-based combat, a highly interactive world, and lots of choices and consequences. The game will ship with the same editor that Larian Studios used to make the game, allowing anyone to create their own single-player and multiplayer adventures, and publish them online.

Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party based, turn based, gripping dialogues, choice and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, systemic elements that create surprising behaviors, free exploration rather than linearity… There is only one main goal, and how you get there is completely up to you.

A:It may be. But were first focusing on the PC version. And no, were not letting console limitations (memory…) and specific console design (UI/controls…) have an impact on current development.

Alpha ~ November 2013, Beta ~ January 2014, Full Release June 30th 2014

Q:Is choice and consequence important?

Youre an adventurer, in need of adventurers gear, but that doesnt mean a thing to the merchant whose sword you just stole. If he catches you in the act, hes bound to call the guards or even attack you! Global reputation, individual attitudes, factions, different types of persuasion, bribing, bidding, stealing, lock picking, pick pocketing, line of sight, hearing, patrols, jail break… Its all part of the game.

A:Yes, the equipment they wear changes their 3D model in game.

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ClassesAttributesAbilitiesDefensesSkillsTalentsTraitsapdossCharacter Progression

From coastal towns to haunted woods; from war-torn farmlands to frozen wastes inhabited all by creatures that are frightening, lethal and even grotesque, Original Sin has it all. And to go up against your foes even more weapons, equipment and all kinds of magical paraphernalia can be obtained. Remember: this is a game for RPG gamers, by RPG gamers!

Q:Are there races in the world other than orcs and humans?

A:At the moment were planning on German, French, Polish and Russian.

And Divinity: Original Sin does all these things with a modern, state-of-the-art 3D representation.

Become Part of a Reactive, Living World

Take your favorite fandoms with you and never miss a beat

Using your Source powers, you can channel magical energy in many different ways. For instance, you can manipulate the four elements to work together and against each other as you would expect them to (e.g. ice freezes water, fire melts ice).

A:Hey, no spoilers! The title will become clear as you play through the main story.

(This does mean one party member could run off and talk to people and make decisions all by himself. Yes, we support trolls.)

Q:So you could be a complete donkey about it?

A:We are currently aiming for November 2013.

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Endless Item Interaction & Combination Possibilities

A:Character development follows the philosophy of the game: its very free. Just like other Divinity games, Divinity Original Sin is classless. We are still playing around with the balancing, but there are currently 6 primary stats, a whole lot of secondary stats, and social stats that you gather throughout the game. At the moment, you get one statpoint per level-up. You also get one skillpoint per level-up, and you can freely choose any skill from any school. There are 6 schools: 4 schools of magic (earth, wind, fire, water).

A:This is our own in-house engine. Its pretty powerful. Its also running Dragon Commander.

With Original Sin comes the powerful toolset used by the games designers so that you too can make your own role playing tales, which yes, you can play together with your friends!

Q:What about the Linux version of Divinity: Original Sin?

Larian Studioslaunched a crowdfunding campaign onKickstarteron 27 March 2013, which ended up raising over $1,000,000 (including PayPal pledges) on 26 April 2013. With this funding, they were able to make Divinity: Original Sin available via Steams Early Access program. The game was fully released on June 30, 2014.

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Divinity Original Sin – Dragons and Crabs

Q:Combat is turn-based, huh? So what are the rules?

Social Stats Shape Inter-Player Relationships

Everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.

Q:Is it possible to sneak past enemies?

A:Its drop in/drop out coop (over LAN or internet). So you can join a friend whos already playing. This makes him the host (or server) and you just jump right in. You take over one of his two heroes. The host will be able to decide what you will can do to them (e.g. level up, sell items…). The game is saved on his computer.

If its not nailed to the ground, if its not too heavy: you can pick it up, move it, destroy it, interact with it… There are dozens upon dozens of items to find, and even if they do seem useless, experiment with combining items! Found a nice, sturdy branch and some devilishly sharp nails? You now have all the ingredients you need to make a nasty mace… if the thought occurs to you!

Make optimal use of your action points, skills, spells, equipment, and even the environment to overcome the challenges set before you. Hire henchmen to balance out your party. See through the behaviors, and the strengths and weaknesses of your opponents. Bend combat rules to your advantage or suffer miserable defeat.

You play two Source Hunters who devote their lives to ridding a mysterious energy known as Source from the world of Rivelon. A routine murder investigation unfolds into a much larger and dangerous adventure and the fate of something much larger is placed into your hands.

Get Your Hands Dirty: Create Your Own (Multiplayer) Adventures & Share Them Online

Q:What languages will this be translated to?

Graphics: HD Intel Graphics 4000 or NVIDIA® *GeForce® 8800 GT (512 MB) or ATI™ Radeon™ *HD 4850 or equivalent

DifficultyCompanionsEnvironmental EffectsstatusdossCrafting

A:Its coming! Its closely related to the Mac version of the game, so we want to make sure that version is as good as it can be before we finalize the Linux build.

A:Yes. Also concerning loot drops: they just scatter on the floor, so first-come, first-served.

Q:Turn based with 2 characters… I thought this was party based. With, like, a bigger party…

CysealLuculla ForestPhantom ForestHomesteadMaps

Play in Co-Op Multiplayer & Engage in Co-Op Dialogues

A:Not in our current build, but yes, we are working on that.

Disagreeing in cooperative dialog doesnt just influence choice and consequence, it also shapes how well the two protagonists are compatible with one another. Every decision adds to a social stat: what do your heroes traits tell about their affinity? Will they end up as friends and even lovers, or do they have to learn to live together out of sheer necessity?

Q:How big is the game? How long does it take to finish it?

-AchievementsGame ManualPatch Notes

Q:Do we get to create our own characters?

A:Where it makes sense, yes it is possible.

Processor: Intel Core2 Duo E6600 or equivalent

Turn page after page of a thrilling, but perplexing saga. Bit by bit youll add pieces to the puzzle until you find out what peoples real motives are and what your part is in the grand mystery unfolding around you. Taking place well before Divine Divinity and The Dragon Knight Saga, Divinity: Original Sin presents you with a familiar world in another era. But dont worry, youll still meet some familiar faces and we dont just mean Zandalor!

Purchase the game onSteamGOG (Good Old Games)G2AorLarian Vault

Other games in the series include Divine Divinity, Beyond Divinity, Divinity II: Ego Draconis, Divinity II: Flames of Vengeance and Divinity: Dragon Commander. Note that Divinity: Original Sin is a prequel to Divine Divinity, which is the first game in the Divinity universe.

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Boreas Treasure Room (Divinity: Original Sin)

A:Participants in combat act when its their turn in a round. Turn order is defined by initiative. When its your turn, you spendapdossto move around the battlefield, and perform actions such as attacking, casting spells, using items, changing equipment… At the moment, we have rules such as flanking, backstabbing and attack of opportunity.

Divinity Wiki is a FANDOM Games Community.

Enhance Your Combat Experience by Manipulating the Environment and Using Skill & Spell Combos

Still, even the best of friends sometimes disagree and thats just fine: the game supports it, and encourages it. Just like in a pen and paper RPG, we allow the party members to weigh in on decisions. With our unique coop dialogue system, there is no party leader. If both heroes are close enough to a dialogue, both participate and make the final decision together.

A:Our users are encouraged to use our released products for the creation of playthroughs, instructional videos, and similar content. Feel free to publish videos featuring our content on your own website or through services like YouTube and Vimeo. However, we ask you not to take assets (e.g. voices, music, item, or art) and distribute these out of the context of Larian Studios games.

Critically, Divinity: Original Sin has received a very warm reception. The games MetaCritic score stands at 87, with most reviewers noting that its a must have for any RPG fan. Made For Gaming awarded the game with a 9 out of 10 score, stating thatDivinity: Original Siniterates on a wonderful style of computer game that no longer receives much representation and easily deserves to be called one of the best RPGs of the present day.[1]

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A:Yes. When you start a new game, you will have to create two heroes. You choose their sex, appearance, and you customize your starting builds by distributing stat points and by choosing their first skills.

A:Yes. Youll have to successfully flee, which is a feature/rule were still working on, but there are safe havens you can define to flee to.

Divinity Original Sin – Beta Announcement Trailer

A:Your choices have an impact on the world, and on your party. Sometimes immediately, sometimes it will become clear only after a couple of hours. Choice and consequence for us is important, because it makes the world feel alive, real, and it makes you feel like you have an impact on the world, its inhabitants and its stories. It adds to the replayability. To you, as a player, it will often be hard to make a choice, because it will not always be clear what right or wrong is, or how it will affect the world.

Experience Gripping, Party and Turn-based Combat

A:This is always a tough question. Depends on whos playing: are you any good at combat? Do you read everything you see, leave no stone unturned? Do you want to see every pixel on the map? Do you want to try out different dialogue options and quicksave and reload after trying different things? We think we are making a game that should take on average 40 hours to finish. We also thought this of Divine Divinity, and certain people can finish that in 20 hours, while others spend more than 100 hours in one playthrough…

A:Yes. Youd better watch what youre doing.

Companions (Divinity: Original Sin)

Unravel, A Deep & Epic Story, Set In The Early Days of Rivellon

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Q:Is it possible to talk your way out of combat?

Explore a World Brimming with Diverse Environments, Myriad Creatures and Tons of Desirable Items

A:Yep. And you get to equip them, level them, and manage their inventories.

And heres the kicker: if one party member stumbles upon a turn-based fight all by himself (the party does not have to stay together), the other party members are still running around in real-time. Dont wrap your brain around the implications on the time-space continuum.

Q:Can you change the characters appearances?

Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher

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Q:Will this be on [insert device/OS here]?

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Divinity Original Sin Gameplay Commentary

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