Qarl(July 29, 2015 2:25 AM).Like to farm? Then dont level your char..
Malice(November 14, 2011 12:02 AM).Mechanics thread.
Increased ItemRarity% modifiers increase the chances of an item being magic, rare, or unique. For example with a total of +100% increased item rarity, youd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies.
There are three potential sources of these modifiers:
Modifiers from the player stack additively with each other, and are subject to diminishing returns. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus.
Chris(January 23, 2013 1:31 AM).0.10.0 Patch Notes.
When in a party, each player in the party after the first gives the equivalent of +?% item quantity modifier on drops. The party bonus as well as the any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.1
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Rhys(August 28, 2012 4:26 AM).Vaults of Atziri feedback.
There are two modifiers that affect drop rates in the game, increased item rarity, and increased item quantity.
A level 30 character in a level 28 area will see no drop penalty:
This modifier has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.12
Using equation(1), if you are level 30 in a level 20 area you will see 20% less currency and Divination card item drops on average:
For the purposes of this penalty, your character level is never considered to be higher than 68.134Therefore a level 75 character receives no penalty in a level 66 area.
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The base chance for an item to drop from a normal monster is 16%. This varies between monster types, and special monsters have higher drop chances.
There is a penalty to the chance ofcurrency itemsandDivination cardsdropping in areas with a monster level more than two levels lower than your character level. For each additional level that you have compared to the areas monster level+2, the chance of a currency and Divination card item drop is reduced by 2.5%:12
This page was last edited on 10 November 2016, at 22:19.
Increased Item Rarity / Quantity mods on gear do not affect drops from chests.5
This modifier increases the average number of items that drop from monsters. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.2There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time.
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Mark_GGG(August 2, 2013 4:05 AM).Are Orbs Drops effected by Item Quantity.
Currency and Divination card drops are not increased or decreased in this way when fighting in areasaboveyour level.12