Divination Distillate

33] 97% Fire Cold Resis – Zerphi Poets Pen VD – Facetanking Uber Elder – Super EZ Flask uptime

4 -Gear, Flasks, JewelsMy GearWeapons

Ruby flasks give 9-10% maximum fire resistances (10% with an elder belt). I usually put bleed immunity instead of curse immunity on this flask because curses dont matter for most endgame bosses and curse immunity is a bit more common among boss fights.

Capture at least: Jorus, Skys Edge (T12 Summit map)

Switch Ruby into Topaz Flask. Nothing else to keep in mind here.

Soul of Shakari- Mostly for Mapping.

We want to socket Frenzy in gloves because we can have a pseudo 5-8 Link which increases our Mana Cost to get more regen out of Zerphis last Breath.

This jewel is very easy to acquire as it a quest reward (The Wings of Vastiri in Act 8).

Incursion and Redblade Helmet give us another 10% of physical damage taken from hits as fire/cold/lightning.

Kaoms Roots are required for Uber Elder. Elder puts a movespeed and more importantly attack speed slow on us. Which is really bad because we rely on attacking for Zerphis Last Breath. Stun Immunity is good to keep attacking even while taking damage.

=93-97% of physical damage from hits taken as X elemental damage

When you check your tooltip in the skillbar you should aim for 0,26 Attack time on Frenzy while you have all your buffs up (Frenzy Charges, Blood Rage and at least 1 Flask). If it says 0,25 attack time youll attack too fast. The best way to notice if you are attacking to fast is by using unearth + bodyswap and volatile dead. If you then jump in a straight then shouldnt be any (or barely any) skipped bodyswaps.

If you want to use Dying Sun get a jewel with Corrupting Blood Immunity. Usually I would search for a few good stats and as long one is on the corrupted jewel it seems good enough to use.

Word of Light when you take a critical strike

Purity of Lightning-Purity of Elements

Lure Minotaur in the Lightning Pillars in the top (those activate first) and make sure that you dont stand in them. Those Lightning Pillars put a debuff on everything they touch which makes the enemy take more damage. Either way you can facetank Minotaur with 83%+ phys taken as ele.

First of I want to say that Ill add full explanation to the guide as soon as I can. I just wanted to submit it right now to not mess with linked items etc. So stay tuned 🙂

This pantheon upgrade gives Poison Immunity and makes us tankier against chaos damage.

10% of Physical damage taken from Hits taken as X elemental damage while affected by purity of X element

10-20% Increased Flask charges gained (suffix)

We use Mind over Matter, Blood Rage and Righteous to lose mana and therefor negate our mana regen and the mana recovery for the flask. Because we never reach full mana this flask is up for the full duration. Which is why you dont want to put quality on this flask. Quality would increase the amount of mana gained.

2. Life/mana leech if youve killed recently. Which would give you to much mana regen for blood rage to mitigate and therefor Divination Distillate and Zerphis Last Breath would end.

Same amount of phys taken as Ele as Lightning Coil without the downsides of -60% Lightning Resis. On top of that you could get good elder mods or even higher resistances. Higher life rolls than Lightning Coil is possible as well, but that would be really rare to have in combination with both phys taken as ele mods. I would recommend crafting on an Astral Body Armor for another 36% resistances advantage over Lightning Coil.

Basically if you have the VD enchant dying sun is ~50% more damage while mapping. It doesnt do much for boss farming.

The way that Armour works and how it works combined with physical taken as ele.

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21-30% Increased Flask charges gained (Ilvl: 85, suffix)

Phoenix reduces maximum fire resistance by 1% per 10% hp he has lost. Towards the end you might not want to tank his everything and then dodge a bit. Avoid damage mods which make the fight too harder especially extra damage as fire or min max.

It is important to have Purity of Fire/Ice level 23 which gives us another 2% max fire resistance (+1 from lvl 23 compared to lvl 20 and another +1 from 22% aura effect)

For mapping get curse immunity and replace Overflowing Chalice with it. For Bosses with a lot of physical use a granite of Iron Skin instead of Vessel of Vinktar (for example Minotaur, Shaper, Uber Atziri Trio).JewelsCore item: Fevered Mind

Useful Corruptions: 4-5% Damage corruption.

Granite flasks are quite amazing for physical mitigation in this build. Why?

2. Master Alchemist(immunity to elemental ailments and some ele damage)

In terms of flask mods go for bleed, poison or curse immunity. Atziris Promise can be used if you dont use dying sun.

10-20% Reduced Flask charges used (suffix)

Super High Budget (I would NOT recommend trying to craft it, it can be really expensive):

Which means that all converted damage to fire and cold damage is reduced by 97% down to 3% remaining damage taken and all damage taken as lightning damage is reduced by 81-85%.

(was my first run and sorry for the follow thingy).

Becoming really really tanky to facetank Uber Elder safely in Hardcore without even dropping below 50% HP and not dodging anything. Stacking Physical damage from Hits taken as Elemental up to 97%, running high resistances 97/97/85% Fire/Cold/Lightning and using Zerphis Last Breath to regen A LOT OF Life per second. Poets Pen Volatile Dead + Unearth is our damage source and Bodyswap can be used for mobility in maps. Permant flask uptime due to Pathfinders flask charge recovery every 3 second and stacking as much Flask charge/effect duration modifiers as we can.

High physical mitigation due to stacking physical damage from hits taken as X elemental damage.

+Permanent up to 30% IIQ and 100% IIR with Divination Distillate

+10% Ruby/Sapphire Flasks (67%+ Flask effect)

+10% Incursion Helmet/Redblade Helmet

Aug – Regal – Craft Life or Resis and Exalt

In this build it is important to have the lowest attack speed Poets Pen possible (8% Attack Speed).

I just link Increased Critical Strikes because there isnt much that would be beneficial.

Use Amethyst Flask instead of Ruby until the Snake phase is over. After that you can switch back to ruby or granite. Be careful during the Snake minion phase because they deal a lot of chaos damage. Best way is standing on the bottom right side of the arena and kill them as they come close. Then try to get the Unique Snake down quickly. Whenever Chimera goes into Smoke phase where you have to find him dont forget that you still want to attack in between to get regen from Zerphis Last Breath.

Dont hesitage having resistances on your jewels if you need it.

The Overflowing Chalice enables permanent flask uptime during boss fights. It takes some time to get used to it. Basically while this flask it active it doesnt generate flask charges for itself, but increased flask charges gained for all other flasks.

Capture: Terror of the Infinite Drifts (T13 Desert Spring map).

(ignore colors, check the astral body amour or the gem section below)

Another good elder mod is %increased Life Recovery rate but it is not as important as Reduced Flask charges used.FlasksThis character has up to 69% increased flask effect. Which is important to keep in mind when looking at the flask stats because they dont take the flask effect into account.

Could you explain how to play this build as a complete newb? What skills to use during fights, any typical flask rotation to keep your flasks up, etc? Theres some mechanic where you have to keep your mana low or something?

5-15% Flask effect duration (craftable suffix)

Those are usually not super hard to get. I paid about 100-200c for a single stat Watchers Eye in IHC.

3. % reduced Mana Cost of Skills if youve been Hit Recently. We want to gain mana cost and not lose.

If your gloves dont have Socketed Gems are supported by level X Faster Attacks you may want to linkFaster Attacksinstead of Life gain on Hit. Just keep in mind that with all attack speed buffs we are looking for 0,26 attack time.

= 22% extra maximum fire and cold resistances which adds up to97%in total.

12% of physical damage taken from hits taken as X elemental damage while affected by Purity of Elements

Capture: Tahsin, Warmaker (T10 Siege map)

+6% Divination Distillate (50%+ Flask effect)

If it comes down to having T1 flask effect and no other flask mods vs. no T1 flask effect , but instead have reduced charges used and crafted flask duration. Pick the option which grants reduced charges used.

-Nullifier nemesis mod on rares removes all active flask buffs and blood rage – dangerous

Unearth-Greater Multiple Projectiles-Combustion/Bodyswap

[3.3] 97% Fire & Cold Resis – Zerphi Poets Pen VD – Facetanking Uber Elder – Super EZ Flask uptime

T1 flask effect pushes our total flask effect to 67-69% which gives us another +1 max resis from resis flasks. Ruby and Taste of Hate Sapphire Flask will grant 10% max resis of their respective element.

If it comes down to having faster attacks + another support with at least crafted life vs. 3 or 4 supports and no life at all, pick the option which grants you life.

iLvl 1: (35)% increased Attack Speed

Armour – IMPORTANT: Lightning Coil works just fine. With the downside of having a harder time with fixing resistances. Crafting an Elder Body armour costs a lot currency and I would NO recommend it.

Soul of Solaris- Mostly for Bossing.

Otherwise we will attack too fast for Poets to proc on every pack and it will miss casts.

The best prefix on flasks is 20-25% reduced Flask charges used (Chemists). Try to get this mod on all non-unique flasks. This way all flasks besides Overflowing Chalice and Zerphis have roughly the same duration which makes it easier to manage your flasks.

=83-85% of physical damage from hits taken as X elemental damage

In my case it is: 3.79 attacks per second * 564 mana cost * 4,99 times our mana gained as life * 1,67 increased flask effect * 1,14 life recovery from my belt = 20306 Life regen per Second

You If you dont have 90%+ Physical taken as Elemental consider using a Granite Flask of Iron Skin against high physical damage encounters.

5 Points for Herbalism (3 nodes for 20% life)

This is more expensive and harder to craft:

Best Enchant by far: Volatile Dead destroys up to 1 additional corpse

Having more flask mods is huge for easier sustain (in order of importance):

Any Damage taken conversion is taken into account before armour. Which means that 73%-83% of the physical that we take is already 0 or close to 0 with 100% ele resistances. The remaining physical damage is much smaller than before and armour becomes even stronger relative as it works better against smaller hits. If you have 93% or higher physical damage taken as ele it becomes not so impactful and should replaced with something else. Because the amount of damage taken is so small that it can simply be outregened.

For a Watchers Eye with Purity Elements drop either Purity of Lightning or Ice depending on which one is less important.

Core Items which you always want to use:

Depending on the mods a granite grants:

Blood Rage-Blood Magic-Vaal Righteous Fire-Increased Duration

***** DONT PUT QUALITY on this flasks *****

Redblade Helmets always drop magic and identified. Drop from Redblade (Fire type) warbands. T4 Lighthouse has those as map bosses. Whenever you kill the bosses press ALT to see hidden items and then you should be able to *Redblade X Helmet* if one dropped. From my experience they drop every 10-20 map runs.

Combustion support only works with Unearth if unearth does at least 1 fire damage. So you want to have a single mod whichs adds fire damage to spell, fire damage to spells while dual wielding.

A Topaz flask can be used example against Atziri and Eradicator.

A Chaos resis flask can be used against Constrictor, Chayula or any other heavy chaos damage encounter. An Amethyst flask provides up tp 58% chaos resistance.

If you want to see how the build is doing in Hardcore Incursion or have any questions you can visit write your questions here in this thread

If you dont have an elder flask effect belt you can go for Master Herbalist to get chaos resistance (great for Incursion) or Veteran Bowyer for 10% elemental penetration.BanditsKill them allfor 2 skill points!PantheonsMajor God Powers:

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Switch to Controlled Destruction instead of Concentrated Effect for Mapping.

20-30% Spell damage per Jewel is pretty good as well.

Dying Sun is a great Flask for mapping if you can get your hands on a corrupting blood immunity jewel. Combined with Bloodgrips: take no extra bleed damage while moving, you can drop your bleed immunity flask. Dying Sun becomes even better if you have the +1 VD helmet enchant.

Level 23 Vaal Impurity of FireLevel 23 Purity of Ice

iLvl 1: (1520)% increased Area of Effect

Its a great way against multiple crits taken within a short time span and we will get hit a lot during while standing still in uber elder. 6% physical damage reduction and 20% Chance to take 50% less area damage from hits is nice to have.

all other map mods are more of less easy. All extra damage as Fire/Cold barely or doesnt matter at all with really high resistances.

Vaal Impurity of Fire sets enemy fire resistances to 0 which works great against Bosses and Maps with extra resistances. This also means that during that duration you cant lower their fire resistance below 0. Since we any or either pretty low amounts of penetration Vaal Impurity stays relevant.

It is important to have at least 1 fire damage to spells on a jewel, so that unearth can ignite and proccing Combustion to help Volatile Dead Damage.

Most important is having Faster attacks because then we dont have to link it in the actual Frenzy setup and make room for Life Gain on Hit (150%). It is also important that you only have lvl 16 or 18 faster attacks as a build in support because level 20 grants too much attack speed for our Poets Pen setup. The more supported gems you have the better.

Lightning Coils30% of physical damage from hits taken as lightning is makes it the go to item for pretty much all boss fights.

Use Talismans with Fire Damage taken as Cold Damage if they are available

It depends on your Watchers Eye which Purity youll use in that Socket. Either Purity of Lightning or Purity of Elements. If you dont have a Watchers Eye use Purity of Lightning unless you need the resistances from Purity of Elements. In my case I choose Purity of Elements because I have a 2 mod Purity of Elements Watchers Eye.

Optional flasks which should be used in certain situations.

Nothing to keep in mind here. Just face tank.

I used his guide as a base to quickly see how Zerphis Poets Pen works right now especially how it works with Blood Magic. Now you are probably wondering why I make a build guide when his guide already exists (Yes. He is fine with me making this guide). Basically: This build is tankier and more HC viable as well as permanent flask sustain is easier (~25% more flask charges which gives more room for error in terms of flask management).

Level from 1-12 with Molten Strike, Frost Blades or any skill youd like to use.

Volatile Dead-Elemental Focus-Concentraded Effect/Controlled Destruction

In terms of flask You press all flask besides Overflowing Challice at the same time. Yes Zerphis has a last duration and you have to press that often, but the fla

Zerphis heals us based of the mana cost of skills we used and lasts 4 seconds. This effect stacks when using more mana within 4 seconds. Which means that after attacking for 4 seconds we ramped up the healing to a maximum. The more mana/life we used to attack and cast the more regen we get.

Try to get a belt with a good roll on reduced charges used (10-20%) and craftable increased flask effect duration.

The mini boss is cold and physical damage, so just face tank.

How to find and how to craft Redblade HelmetsHow to find Redblade Helmets:

Damage Penetrates 10% of Enemy Elemenal Resistances if you havent killed recently (Keep in mind ouf of all Boots enchants there are 2 which are rarer then the rest and this is one of them).

For Uber Elder we want high Fire and Cold Resistances and at the same time we miss out on lightning resis. Which puts 25% Physical damage from hits taken as Fire/Cold damage closer Lightning Coils 30% Physical damage damage from hits taken as Lightning. If you manage to get T1 Phys taken as Fire it actually becomes better than Lightning.

You can facetank everything here besides the Bullet Hell phase (just stand in Zanas bubble). I havent tried to facetank the bullet hell phase yet, so be careful if you want to try it out.

3. Natures Adrenaline(attack and movement speed)

3 Points for Blast Radius (aoe, damage)

We pick up all flask nodes on the skilltree which help sustaining flask charges: Reduced Flask Charges used, Increased Flask charges gained, Increased Flask Effect Duration and Increased Effect of Flasks (applies to The Overflowing Chalice).

1. Life and mana regen if youve been hit recently. As well as

Cast When Damage Taken-Immortal call-Blood Rage-Increased Duration-Enfeeble

Nothing to worry about here and you can just stand in the middle and tank. At the end stand in Zanas Bubble.

-flask management is important, if you spam your flasks during a boss fight you will run out of charges and no charges means playing without Ascendancy and therefor much less defense.

Here is the thing with those Helmets + Enchant…

Essence of Horror Elder Body Armor as an alternative to Lightning Coil

***** DONT PUT QUALITY on this flasks *****

more video soon (hopefully)2 -OverviewBuild ConceptZerphis Last Breath

Bloodgrip is a good amulet to make mapping even more save while not running around with bleed immunity to use Dying Sun. Combined with a Corrupting Blood Immunity the only bleed damage left is going to be low and should easily be outregened with Zerphis. It is a cheap amulet and you might want to get corruptions.

This jewel provides Flask effect and Aura effectiveness which are important.

Frenzy-Blood Magic-Greater Multiple Projectiles-Life Gain on Hit

4 Points for Jewel socket above Elemental Overload

Use Cold damage taken as Fire Talismans against Shapers Balls

The Pathfinder ascendancy node Natures Boon got buffed in 3.2.0 and it now generates 3 flask charges for every 3 seconds. This combined with increased flask charges gained, increased flask duration and reduced flask charges used as well as The Overflowing Chalice keeps all flasks up all the time without having to kill anything.

+6% Divination Distillate (50%+ Flask effect)

This enchant places consecrated ground (6% life regen)whenever you take a critical strike. It has a 5 seconds duration and 5 seconds cooldown. You can farm this enchant in normal lab as the lab tier dont matter for it.

1 -VideosSpoilerMy First Uber Elder in IHC(sorry for the follow thingy)

11-15% of physical damage taken as Fire (T1, Elder mod, prefix) or 5-10% of physical damage taken as Fire (T2, Elder mod, prefix)

3 Points for Potency of Will/ Exceptional Perfomance for Higher Blood Rage, Vaal RF and Vaal Impurity of Fire duration

We use these jewels to push the mana cost of frenzy too 300-500+ to gain as much regen out of Zerphis Last Breath as we can.

10% of Physical damage taken from Hits taken as X elemental damage while affected by purity of X element. (X = Fire/Ice/Lightning)

T1 8-10% increased effect of flasks on You(itemlevel:81, prefix)

a bit annoying, but doable map mods:

Uber Elder in Hardcore Incursion League:

5 -Gem LinksSkill GemsAny Gem quality bonus that gives Frenzy increased attack should not have any quality on. Which means that: Frenzy, Blood Rage, Greater Multiple Projectiles and Faster Attacks (if you linking it with frenzy) shouldve 0% Quality! This is important for Frenzy to not attack too fast for Poets Pen.

This will give you 10% chance to avoid projectiles and 5% chance to Dodge attack and spell hits if youve been hit recently. Physical damage reduction up to 8% per nearby enemy doesnt do much up it helps.

iLvl 1: Damage Penetrates (810)% Elemental Resistances

Taste of Hate is like a Lightning Coil in a bottle. It provides 30-33% of physical damage from hits taken as cold damage while also giving us 9-10% maximum cold resistance. It is most the expensive unique in this build besides Zerphis and a watchers eye.

Level 23 is a important level because at grants 5% max resistances and therefor having 20% aura effect is enough to get a total of 6% max resistances.

1. Natures Boon(passive charge generation)

I havent decided yet which option I prefer, but I think picking up skill effect duration would be nice for Vaal skills, especially Vaal Impurity of Fire because its not linked with increased duration.AscendanciesIn order of Importance:

Here we want to put Purity of Fire and Ice in.

6-10% Chance for your Flasks to not consume Charges (Ilvl: 82, elder, prefix)

Not a core item but really good if you can get afford it: Watchers Eye

Gem order does matter with Poets Pen. From top to botton you always want Unearth first before Bodyswap otherwise your first attack will cast Bodyswap instead of Unearth. The gem order doesnt matter in the Volatile Dead setup because there will only be one gem.

During fights you will attack with frenzy as often as you can, keep your blood rage up to degen mana and you can use Vaal RF and Vaal Impurity of Fire for a damage boost (helps for incursion architects). Thats about it in terms of what skills to use.

Unset Rings with +2 or +3 level to socketed gems

Capture at least: Thraxia (T5 Spider Lair map) and Sebbert, Crescents Point (T9 Moon Temple map).

Extra Items for Mapping and certain Bosses

reduced flask charges gained (you might be able to run this mod, but you have to time your flasks better)

Priority of stats order: %maximum Life, %Fire Damage, %Spell damage while dual wielding, %Area Damage, %Spell Damage, %Damage

Our life is full most of the time with Zerphis up.

This information is not as relevant while Incursion league is active, because those can drop rare.

15% of physical damage taken as Cold (Essence mod, prefix)

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Map Modsfor Shaper Guardians avoid:

Overall I find having Vaal Righteous Fire and Vaal Impurity really good, especially for Incursions to burst architects down quickly. But it would be hard to get a lvl 21 Vaal Impurity of Fire. So you probably end up with lvl 20 Vaal Impurity of Fire in a +3 Ring.

Bodyswap is only used for mapping. If you dont care about selling Boss Kills you can link culling strike with unearth. In that case a Poets Pen with white sockets is a good choice.

First I want to give credit toMrkuszand his Zerphis Poets Pen build guide:

+Volatile Dead is satisfying too look at and it got a MTX recently: Stygian VD

The following Support gems can appear on Elder Gloves and have a mana multiplier in order of importance:

What skills to use during fights, any typical flask rotation to keep your flasks up, etc?

This flask ends before its duration runs out when both your life and mana are full at any moment.

Unlock pantheon upgrade for more regen while standing still and physical damage reduction. You are not stationary while using Bodyswap which makes this pantheon not usuably while mapping with Bodyswap.PoBLevel 93 IHC Character

Some crafting methods for Redblade Helmets:

+6% Level 23 Purity of Fire and Ice (5% + 1% from 20%+ Aura Effect)

Soul of Tukohama- Mostly for Bossing.

Switching between different flasks for specific bosses and mapping to further increase survivability.

Soul of Lunaris- Mostly for Mapping.

8-9k armour with any non Iron Skin mod

3 -Skill Tree, Ascendancies, Bandits, Pantheons, PoBSkill TreeLevel 90

Beyond level 93 There are multiple options:

Last edited by Shinrha on Jul 14, 2018 8:28:05 AMLast bumped on Jul 14, 2018 3:34:39 PM

Enchants worth mentioning (for example if you get them on an incursion helmet): Reduced Mana Reservation for Purity of X, Volatile Dead Damage, Righteous Fire grants %increased Spell damage, Enfeeble/Flammability/Elemental Weakness Curse Effect.

Regal – Multimod – Craft Life and Resistances

Zerphis Last Breath is a mana flask, which the stops when either the duration is over or when you reach full mana. Mind over Matter + Blood Rage + Righteous degens degen our mana to prevent Divination Distillate and Zerphis Last Breath filling our mana and therefore stop beeing active. This way we have them up all the time.

Poets Pen alternates between Unearth and Bodyswap. So after a full spell rotation you casted volatile dead twice and unearth/bodyswap once each. So you end up with 5 corpses and volatile dead using 6 or 8 depending on enchant as well as bodyswap will take 1 corpse too.

If you have level 20 Purities youll need +3 to level of socketed gems to push them to level 23.

That means that it wont be up all the time and while the flask isnt active it will generate charges for itself again and should be up again soon.

If you have level 21 Purities youll only need +2 levels.

They are strong on their own and really strong combined. 10% phys taken as X Element vs. ~30% More Damage. I would prefer the defense over offense for Uber Elder and other high phys damage bosses. In Softcore you are probably fine with more damage over defense.

6 -Boss Section, Map modsBoss SectionImportant for ALL BOSS FIGHTS: Make sure to keep your Blood Rage up. Without it your mana will fill up and Divination Distillate and Zerphis will end.

4. 2x small pathing nodes+ 8%+ flask effect on an elder belt to get another +1 Fire/Cold Resis from Ruby and Sapphire flask.

+4% Level 20 Purity of Lightning (optional)

Damage taken as another damage type is applied before resistance calculation which includesPenetration. This is important as it lets us bypass penetration when we convert the damage we take. Shapers Balls have 25% Cold Pen and Atziris double flameblast has 10% fire pen. For example Shapers Balls with 100% Cold resistance deal damage as if we only have 75% cold resistance. With the talisman 50% of that damage is converted to fire which is 97% and therefor mitigated. In the end the damage each ball deals is almost cut in half.

Incursion Helmets with Volatile Dead Encahant are hard to acquire and therefor really expensive or not buyable at all. I got insanely lucky and enchanted it after ~50 Enchants on various Incursion Helmets which I would sell whenever I get a good Enchant

+Permanent Flask uptime against Bosses

=73% of physical damage from hits taken as X elemental damage

Stand in the middle of the arena facetank and keep your flasks up. Keep attacking for Zerphis regen and to deal damage.

too much lightning damage because we only have up to 85% Lightning resis.

Note for Incursion League:Incursions have quite a lot chaos damage and I highly recommend using an Amethyst flask. Use it at least for mapping.

Lightning Resistance is going to be between 81% and 85% depending on what kind of Watchers Eye we have. With a Purity of Elements Watchers eye it is fine to drop Purity of Lightning.

Use the following 4 flasks for all Boss fights

Focus on life and depending on what you need resistances and fire/spell damage.

Nothing worry about with 83%+ phys taken as Ele.

They drop magic and the physical damage taken from hits taken as fire damage is a prefix.

How to get 97% Fire and Cold Resistances

Divination Distillate is quite amazing because we can keep it up all the time:

+High elemental resistances 97/97/85% Fire/Cold/Lightning

Most of the time you want to use a Ruby Flask but for some bosses you want to switch it for Topaz or Amethyst Flask.

Those might not be availabe in every league, but recently they were accessible during Bestiary and Incursion League. If you have it for Uber Elder then USE IT.

Use Soul of Shakari (Pantheon) with the upgrade for Poison Immunity and better chaos defense. You can switch Ruby into Amethys flask. Once you got that just face tank.

Nothing to keep in mind here. Just face tank.

You can calculate that by multiplying your attacks per second, your mana cost per use, zerphis heal – 100 (Mana cost), your increased flask effect and life recovery rate.

You should use 3-5 of those depending on your level and other jewels. Try to get 5 for Uber Elder as long as you dont have to give up the other Core Unique Jewels.

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