Divination Fragments

eleased

Increased Dagannoth King drop rate factors from 1.0 to 2.0 (double the chances);

Defence cape – acts as an infinite Ring of Life (15 minute cool-down);

Cooking Ranges can now be left-clicked for that much quicker access;

Item box set prices will now be calculated based off of their component prices.

Fixed an issue were planting seeds wouldnt count towards your Daily challenge;

Drastically increased rare and very rare item rewards.

Attack cape – 2% chance that your degradables wont degrade;

You can now make a one-time unlock for every energy type to permanently boost your Divination experience by 10% when harvesting or converting that particular energy type;

Leveling up more than one level at a time will now properly increment the game message telling you how many levels youve gained;

Nerfed all Godwars minion hitpoints by a thousand;

Fixed an issue where you would receive duplicate skilling outfit pieces while having the elite version on you when manufacturing skilling fragments;

Teleport panels (Quest Tab) Skilling button will now bring up an option dialogue to teleport either to ANY of the 11 Divination locations or Invention (which is currently only a place-holder, the Invention skill is still under development, so stay tuned for that!);

Soda ash and Buckets of sand can now be crafted together in a furnace to make Molten glass;

Made ranger/mager only attack a single target rather than everyone in the room;

Fixed an issue where Hunter-typed NPCs wouldnt drop any items. You may now get your hides from killing them;

Fixed a couple Ultimate ironman issues, ie. experience rates, squeal of fortune, trading, shops.

Dragon-stone dragon (level 95 Slayer)

All of these outfits are combinable into an elite version, and provide the same effects & bonuses RS3 has to offer!

These dragons each drop parts of the new tier 80 hybrid Gemstone armor that can be attuned to an effect that will trigger while Ranging with any bolts and can be charged with uncut gems corresponding to that effect.

Fixed the Hiscores not saving properly on our website;

Fixed a lot of incorrect Impetuous Impulses impling jar rewards;

Demon Slayer armor pieces (read about these here);

Fixed an issue that wasnt letting you open the destinations interface;

Ironmen (any type) will no longer see the Squeal of Fortune tab since they cant use it in the first place;

Edimmu Resource dungeon is now an actual resource dungeon and youll be given experience now for entering it for the first time;

To make the skilling outfits youll have to visit any of the 7 Inventors workbenches around Velheim and use the manufacture option.

Moved blood-weed seeds from very rare to uncommon tables;

Build an extra 3 rooms in your POH (Construction).

Changed coin reward amounts to be calculated by this formula: 10k * difficulty + damage done * 10.

Re-worked the Construction shop to only have 100 of each plank since non-ironmen may buy them off of the Grand Exchange and ironmen will be forced to use either the make-plank Lunar spell, take their logs to the Sawmill Operator or use them with a portable sawmill. Also significantly increased shop item prices;

Theres a high possibility other content pieces mightve gotten in-balanced, or just incorrect in general, so let me know in the bug reports as per usual;

Kill truthful, blissful and manifest shadows for chances to get –

Will now hit 15% of his total damage through your protection Prayers;

Im very sorry on the long wait guys, I know youve been eager to get new content and fixes for a while now since Ive been posting these teasers on our Discord channel. Though, here they are – I hope it was worth the long wait !

You can now access these end-game Slayer dragons via the combat teleport interface – dragons section.

To support these Ive added a Currency pouch/bank/management sort if thing (similar to how Auras are handled) by replacing the PvP teleport button (as I dont quite see it needed at this moment) so you could store all of these in sort of a pouch (very beneficial for ultimate iron-men).

Fixed a bug where resizing your client would null all on-screen interfaces;

Updated the Tool Leprechauns Catherby teleport option to correct destination;

Maps for this boss fight are always instanced and there is no public version available;

Smithing items on a portable forge will now properly yield the 10% experience boost;

Light sources may now be lit and extinguished;

All categories have a previous-destination right-click option.

Force target finding distance changed from 64 to 5, meaning youll be able to solo them one at a time;

Correct Dungeoneering experience reward rate (itll now be 1:10, like it should have been from the start);

You will no longer be able to receive another Boss Pet unlock item if you already have one;

Estate Agents right-click redecorate option can now be used for quick-redecorating;

You may now scatter them on Prayer altars in Player-owned houses, using the same principal as bones: the more burners – the more exp!

Create a maximum of 7 divine locations per day instead of 3;

Introducing 2 new ranks based on the last survey results (thanks to Ahoy).

Fixed an issue with Fruit bat turning into an attack-able War tortoise when summoned.

I have the interface project saved, so if youd like to see more options on it, or perhaps icons changed – let me know!

Added a lot of dialogues to the NPCs in the area.

The bone ladder to/from level 3 platform may now be used to go up and down respectively;

Nex is now instancable, for up to 25 players per instance and costs 250k to start one;

Changed the login screens music theme;

Re-wrote how Summoning Familiars were handled when summoned. All times are now identical to RS3, and will have an icon overlay on-screen;

[718] Velheim – Master Clue Scrolls released!

Youll need to be on a Slayer task of:

The amount needed to fill the well changed from 50m to 20m;

Participate in killing the Evil tree 7 times per day instead of 4;

Your completed challenges will now have to be turned in at Challenge Mistress Fara whos located in Burthorpe. Though you will still get to keep your produced items;

Cores that can be converted into Divination experience at the Light rift;

Re-worked a lot of Hunter parts to be able to support bait, and trap smoking in the future;

Changed the Notes icon with a Teleport icon.

Changed all NPC death times to a static 2 ticks;

Teleporting away using any kind of custom teleportation method will first take you to the Wizards guild instead of straight putting you in the location you were trying to go to;

Protean Planks from Squeal of Fortune can now be used to build furniture in your house;

More Araxxor (and his reward chest) fixes (ie. rarer and less drops, proper stops when player is leaving the instance etc.);

Wearing a Max, Completionist or Trimmed Completionist capes will override these settings and provide all skill-cape perks!

Luminescent Icefiend should no longer be encased in Ice throughout the whole fight (let me know if this still happens);

Nerfed his max Hitpoints from 5000 to 4000.

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Ability to kill the Bork freely instead of every hour;

Farming cape – as there was no solid information on the Wikipedia, while harvesting your produce theres a 10% chance to harvest all crops at once (comes in noted form);

The level-up chat box dialogue will now only pop-up for levels 60 and higher;

Kalgerion demon commendation – used to unlock 5 titles (read about them here);

The Poltergeist puzzle room should now be functional (I couldnt test since itd take too much time to actually get that room, so tell me how that goes);

Forgotten Rangers will now attack with Ranged, and fixed their combat animations.

You may now Make – All while smelting jewellery;

Magic cape – ability to change your spell-book remotely at safe zones;

Updated a few minors inside the mini-game since that map was updated as well.

You may now block up to 5 skills by talking to Fara. You will no longer get daily challenges for the skills youve blocked;

Fixed an error that was preventing Prifddinas worker pick-pocketing to not yield the last item on reward table;

Fixed various slayer kills not rewarding experience and showing as null;

If you do not go and see her before the next day, your reward will be scrapped and a new challenge generated;

Fixed issues with not being able to teleport via Gatestone & Dungeon Home teleports;

Extra 2 daily Squeal of Fortune spins (total of 5).

Added the Poison Waste Slayer dungeon and all its NPC spawns and objects as well as added this to the Slayer teleports for ease of access;

Obtaining Elite skill outfit fragments – you must be training the appropriate skill (for example, if you want to earn Shark outfit fragments you must be training Fishing). If youve opted in to collect fragments and have the required levels, you will earn 90-111 fragments every 5 minutes. If youre level 99 in the skill, you earn double fragments. If youve achieved enough XP for virtual level 120 in the skill, you earn triple fragments. If youre 200m EXP in the skill then you earn quadruple the amount of fragments. There is a 1/2,500 chance to obtain 3600 elite outfit fragments regardless of your level.

North-West and end-phase (center) rooms will aid Giant Mole with 4 additional mole minions that disappear on Giant Moles death &/or room transitions;

Hunter kit (these are openable for starter items),

We will investigate and take appropriate measures.

– for limited kills in the dungeon (limiting on the type of gems you give him).

Nerfed Corporeal Beasts hit through Players Prayers from 25% to 15%;

Smithing cape – provides the effect of having the goldsmith gauntlets equipped;

Dark body, dark soul and dark mind pieces in order to create and unlock the Penny pet;

Fixed an issue that wasnt logging Boss pet drops for our Hall of Fame;

Halved all Slayer master task kill counts (ie. Morvran from 130 – 260, to 65 – 130);

Youll receive 5 Squeal of Fortune spins and 5 Books of Knowledge (vote book) IF you purchase the Going Green or Herbivore perks starting March 16th to March 18th

Divine location gather limit and divine location creation limit will now reset when the server hits midnight time (next day);

Boost time changed from 2 to 3 hours.

The Kings have been given a make-over by updating them to RS3s standards;

The experience lamp size and coin reward will now scale off of the level requirement your challenge had.

Added the Trivias ::answer command to the ::commands interface;

Theres also a public room which is free and anyone can go and team up with you.

Hatching eggs using the Incubator will now properly add them to your Pet Storage instead of your inventory;

Dungeoneering cape – ability to teleport directly to any existing resource dungeon;

Slightly reduced the token rewards for finishing dungeons to balance level/token ratio (based on some player feedbacks);

Ive updated the client so that it will now proceed to download the cache to 15% before allowing people to log-in. This makes a huge impact on people that are loading it up for the first time, removing the no maps and black-screen issues. For people that use the standalone (not-recommended) client, it is not mandatory to re-download it as there were no other changes.

The game will now tell you what ingredients youre missing instead of doing nothing.

Kalgerion resource dungeon, within the Daemonheim peninsula

Changed the loading and login backgrounds;

Trying to Runecraft with a lower level than required will now display what level you need;

Fletching items will no longer go to your bank if full inventory and the action will stop there;

Elder trees can now be chopped for Elder logs. Their random life span is ~30 logs per tree and once cut down their respawn time is 10 minutes.

Divination cape – as there was no solid information on the Wikipedia, while weaving energy theres a 10% chance to save 1/3 of resources;

Any Spirit tree in the world will now let you teleport directly to the destination you desire instead of going to the hub first.

The home move was moved to Lletya. Why Lletya? Because its fancy. Also loads the map instantly for new players that are loading up the client for their first time;

Added a new Woodcutting destination: Tai Bwo Wannai.

You will now properly restore hit-points at safe areas.

Re-wrote a lot of code to be able to make further changes and is now flexible;

Removed brawling gloves and ancient artifacts from their tables.

Added a Herblore secondaries store at the ::shops area.

Constitution cape – double hit-points restoring (assuming accept aid is on);

Shadow creatures is now also a Slayer task that can be obtained from Morvran.

You will no longer be able to use staves or wands for melee attacks.

Elder wisps can now be gathered at the Elder Halls, converted, and weaved into one of the Divine Simulacrum locations.

Prayer cape – provides the effect of having two lit incense burners without having to light them, when offering bones on an altar in a player-owned house;

Fixed incorrect Void Knight Deflector item in rewards shop (all existing bought items will be refunded by me, just message me when you want me to);

Populated the second and third floors with more creatures to siphon from.

Fishing spots will now give a random between 5 and 15 Fish before depleting (prior was 14 for all spots);

Fixed an issue were pressing on an item in your inventory while having Fletching materials on you would bring up the Fletching action dialogue instead of the original item you clicked on;

Fletching cape – 5% chance to automatically string a bow when making unfinished bows;

Glacors will now properly freeze you on-spot for 2 ticks on successful Magic attacks;

Ironmen can no longer join parties nor invite other players to theirs.

Since I know you guys love fighting dragons so much, Velheim now has its own teleport interface dedicated to all the dragons (useful/unreachable ones at least). Youll find it by trying to teleport to any combat-related location;

Transition between Range and Melee forms every 30 ticks (excluding while performing their special attack).

In-game vote hiscores will now properly calculate everyone and will start displaying player names on the interface (everyones counters will be at 0);

Fixed not being able to throw Vile fish on tiles in the Ferret puzzle room;

Suggest what other on-screen timers you would like to see and I will add them if I see them fit ! Special thanks to Ahoy for co-operating with me; all images on timers are his edits/creations!

You can now fill your buckets up with sand;

Will no longer forcibly be aggressive towards you;

The area with Shadow creatures is now available!

Added a new Dungeon: Kalgerion dungeon (named as Daemonheim Peninsula 2, level 90 Dungeoneering required).

The boss can be accessed via the Boss teleports menu, and is currently NOT a reaper assignment (until the Reaper assignment re-work);

Introducing the new game-mode as was suggested by Yum! This game-mode is a self-sufficient, no trading ironman, with a twist.. they can NOT use their Banks. Ultimate ironmen will have their own separate hiscores, a white (silverish) ironman symbol next to their name and their own loyalty title to activate.

Various core and packaging changes/improvements – let me know if something doesnt work/start!

Fixed Taverley dungeons strange floor shortcut.

Added box traps to the Hunting supplies store;

Removed Dungeoneering from Mini-game options and moved it to the skills tab.

With the major engine improvement Ive found numerous out-dated and broken content which is now functional;

Summoning cape – as there was no solid information on the Wikipedia, while infusing pouches theres a 10% chance that your charms will not be used;

Various activities check for if you have the proper item on your character or not (such as Evil tree kindlings, Chronicle fragments) and these item checks were ignoring bank item amounts, so if you had at least 1 chronicle fragment in your bank, for example, harvesting wisps would no longer spawn any new chronicles. This has been fixed since then;

Most buffs, de-buffs, special hits and a few other exceptional things now have on-screen timers with neat little images above to differentiate them;

Fixed an issue with staff imbuesion not actually giving you the imbued version;

Ive also added in-game Hiscores for mole kills on a signpost next to the entrance.

Buffed all Experience lamps to be x10 exp their old value (they were so low because we did not have separate experience tables for regular additions and lamp additions, and I forgot to bump them back up);

Added ;;topic topic_id to quickly open up our forums with the given topic ID;

Be able to work with meme enthusiasts on a daily basis.

Increased clean and grimy herb prices;

Finally huh? Ive skipped the cape perks that provide to unexisting content.

Your Familiars will now be hidden throughout the whole home area (this does not include pets);

Changed the RS icon in Friends list tab to display VH (which stands for Vel-Heim (obviously));

These demons have their own unique drops, consisting of:

Reduced Har-Aken Tentacle attack distance from 16 to 14 tiles (as suggested);

Removed skin color customization as the Make-Over Mage is capable of doing that for you;

Your report has been sent to TopG Team.

Fixed Supreme Poison purge aura effect;

Brewing Overloads will now yield 3 doses instead of 4;

You can now board the boats to start the Pest Control mini-game;

Added the full Mos LeHarmless cave with the requirement of needing a light source and a witch-wood icon as well as added this to the Slayer teleports for ease of access.

Demon Slayer crossbows (read about them here).

Removed out-dated, unnecessary chat messages that used to notify you of running out of X potion after X amount seconds.

Kalgerion demons can be assigned as a Slayer task by Kuradal or Morvran, to players with at least level 90 Slayer, but this is not required to kill them normally.

Ability to use the Topaz loyalty title;

Resource Dungeons have been slightly improved (code-wise);

Nerfed Kalphite Kings Hitpoints from 35000 to 20000;

Crafting cape – crafting leather no longer requires thread;

All pickaxes now work anywhere on your character (tool-belt, equipment, inventory);

Chronicle Fragments will now appear in a 3×3 area around you rather than under you;

If you stumble upon the Yellow Wizard, hell reward you with not only a generous amount of Runespan runes youll get points for, but also 200k to 400k coins added to your money-pouch!

Fletching arrows, bolts, knives (any amounts bigger than 1) will now properly scale the outcome experience based on the amount you made. Also corrected those item base exp rates.

The Sawmill operator in Lumberyard can now be used to convert logs into planks. He also has his full dialogue and his very own shop.

Added Challenge Mistress Faras full RuneScapes dialogue;

Near-perfected the Gnome Agility course with new animations and distance checking tasks.

Fixed the last obstacle not giving you the full lap bonus;

Completely scrapped Nexs spawn/phase transitions and how they were handled/hard-coded world tiles and re-worked them;

Fixed Clap on the causeway to the Wizards tower Clue scroll step;

Currency Pouch & Elite skill outfit fragments

You may now catch Pawyas and Grenwalls in Isafdar, by teleporting via the Hunter teleport interface.

This rank will not be able to teleport to the Donator zone nor use the ;;yell command.

The Sliding puzzle tiles room should now be functional.

Added a Spirit tree besides all Slayer masters for quick miscellaneous teleport destinations;

Ability to use the Onyx loyalty title;

Mining cape – provides a +2 invisible Mining level bonus;

Thieving cape – reduces the duration you are stunned for when caught thieving by half;

Added 2 new donator icons to the sprites index.

Slightly improved some obstacles for better user interaction;

Runecrafting – Rune Ethereal fragments;

Added Wines of Zamorak to Jatixs Herblore secondary ingredient shop;

to be able to fight them.. OR, you can pay Kelhar:

Zamorak brews can now be made via Herblore, also fixed their on-consume action & effect. Also also fixed a lot of spaghetti code in the Herblore classes;

Nerfed Araxxors hitpoints by another 5000 (hes now at 15000);

This was one hell of a ride to do, was fun though as Ive never done anything similar! For this update to happen I had to scrap all existing timers, all existing potion, freeze, snare, anti mechanics. The system is now super flexible and I may add effects to any in-game entity from anywhere in the servers structure!

Revenant drop-rates will now heavily depend on their combat levels instead of all being the same;

Altars may now be used to recharge your Prayer points;

Updated cache to support all the newest items that got released with an RS3 update on 6th of February (read about it here);

Fixed an issue were having auto retaliate enabled would cause NPCs to forcibly become aggressive towards you in non-multi-way combat areas.

Nerfed all 6 Legio boss hitpoints from 30000 to 20000 and adjusted their combat scripts accordingly;

The ::Perks interface is a lot more smoother and faster now. It also color-formats your (un)locked perks in (green)red on the left side for easier understanding.

Added a bank chest at the ::shops area;

Games will now start thrice as frequently, changed wait time from 150 to 50 ticks (30 seconds) and auto-start when 10 players are in the boat;

Introducing the new easy boss available for you to kill – the Giant Mole!

Construction cape – 10% cheaper logs – planks conversion;

The map area has been updated with all NPC spawns to match RS3s update;

Fixed combat tokens crumbling away on every game tick issue;

Fixed an issue with examine drop-tables not displaying all items as well as made our drop tools work with all of the newest RS3 items (the list would previously only support item IDs going up to 32767 (JAVA short);

The ;;priff command is now only available to players who own the Mellon perk (as it was intentionally made like that) Everyone else with the required total level should speak to Elf Hermit at home.

Money Pouch withdraw/deposit messages will now be filtered if the amount is below 1000000 to avoid spam (this only applies if youve set your game to filter messages);

They now have their own combat script (similar to how they work on RS3);

Youll now get stunned for 5 seconds when getting caught in Prifddinas while pick-pocketing;

Fixed an issue that was spamming your chat-box with You cannot use protection prayers when activating non-protective ones while being prayer-disabled;

Added a dynamic Agility shortcut system – Log balance – for future use. Already using it for Isafdars log balance shortcut;

Slightly buffed all of his Defensive bonuses.

Changed break time to be dynamic based on the best pickaxe you have (Crystal pickaxe = 1 hit).

The Mole randomly transitions between rooms when he looses a percentage of his health, he never visits rooms that he has been in already;

NPCs and Players now have separate hit-points restore mechanisms.

Corrected scattering experience data;

Build an extra 7 rooms in your POH (Construction);

You can obtain one of these fragments for the skilling outfits:

Hydrix dragon (level 99 Slayer (will be increased to 101 after Slayer expansion update))

Slayer cape – provides the ability to teleport to all Slayer Masters;

Ashdale got completely reset back to its default state and is no longer visit-able (for now).

Hefin Course multipliers will now increase your Agility experience while doing Hefin Agilty course by 20% and be consumed when a full lap is complete;

You may now select Apply on weapon poison potions to quickly poison the first poison-able item in your inventory, or use the poison on the item if you have more than one poison-able in your inventory;

All unfinished amulets can now be combined with balls of wool to string them.

Added 2 new Farming destinations: Ardougne Bush patch and Rimmington Bush patch;

Bosses will now have a high chance of dropping a random item to the player that dealt the most damage;

Slightly reduced the rare reward chances (trying to balance it at this point, theyre now in between of how rare they were before and how common they became when I buffed them).

Clicking on a skill in the skills tab will now pop-up an option dialogue from which youll be able to choose a location to teleport to;

Ive tried my best to organize everything making use of the entire city. Im no designer, so Ill be awaiting input on what needs moving around!

Fishing cape – as there was no solid information on the Wikipedia, while fishing theres a 10% chance to catch an extra fish with no experience given;

Corrected damage output (the mager previously had a max hit cap of 900 on its calculations).

Fixed an issue with not being able to leave the lobby boats;

Herblore cape – The capes perk instantly cleans all grimy herbs in your inventory. No experience will be gained for doing this;

You will now get auto-kicked from your private boss instances once the time runs out.

Replaced the Notes tab with a brand new custom Teleport hub, for easy teleporting around Velheim;

Your Familiars will now automatically auto-attack any targets that attack you while in multi-way combat areas;

Woodcutting cape – increased chance of receiving a birds nest.

Cooking cape – cooking food will never burn them;

Firemaking cape – can use it to make elder log fires every minute (with no experience/ashes);

Fixed the message formatting when making unstrung bows;

Trying to build furniture with not enough resources will now tell you exactly what youre missing;

A lot of ladders leading up without a proper destination should now be blocked (if the player can move on the destination tile then this will not apply and I will have to hard-code every ladder/staircase manually);

Now has a 1/8th chance of using his special attack and disabling your protection prayers for 5 game-ticks instead of whenever you were praying against him;

Client re-download will not be needed as the revision didnt go up, though the cache will update all its new keys for you and most likely will not load the map (did for me). Will be a fast one since it only needs to update the missing parts!

Nerfed all of his Defensive bonuses;

Changed all Ranged weapon attack speeds back to pre-eoc (this will be changed back to EoC once we have off-hand support (let me know if I missed any ranged weapons that are incorrect speeds));

NPCs will no longer switch between targets in multi-target areas (including instanced boss rooms) so one player on your team could potentially be the tank;

Added ;;survey to open the current running survey (Google Surveys);

Will no longer restore if accept aid is off;

Nerfed Commander Zilyanas Magic attack frequency;

Charge-bows are now recognized as Ranged weapons, and can be used without any arrows;

Ive completely re-worked how Airuts were handled;

Fixed harvesting experience for all allotments, herbs and flower patches.

You can now right-click – Enchant – on Pikkupstix to quickly enchant all helmets in your inventory;

Added ;;feedback to open the Feedback section on our website;

Points gathered while siphoning will now properly save upon relog and display on top left of the screen;

also. Please disable your ad blocker on TopG, no pop-ups, no redirects or anything annoying. Thank you!

The stair-case in Ardougne Church is now functional (clue scrolls);

Added 3 new Mining destinations: Shilo Village, Karamja jungle and Brimhaven jungle;

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